![nbtexplorer 1.14 download nbtexplorer 1.14 download](https://i0.wp.com/minecraftsix.com/wp-content/uploads/2019/08/nbtpack-2.png)
I fought the ender dragon 3 more times and each time searched for 40 minutes to an hour to find nothing. I have done everything said, I made sure that the generate structures were on and then reset the end. This is why i think the world could be bugged, but I will try what was suggested. I also made sure to set generate structures to true when i created the world, and that is evident by the fact i have zombie and skeleton spawners. In addition, delete any "structurename.dat" files from the "data" folder (these will be present if your world was created prior to 1.13 they aren't supposed to be used anymore but the game may still read them, as it does when upgrading to 1.13+, and it may be confused by structure data for nonexistent chunks).īoth worlds were made in the same version, but that is 1.14 so i'm not sure exactly how that works. They say that this worked for the Nether (DIM-1) but for some reason it didn't work for the End the only thing I can think of is that they copied the files from a world created in a newer version (as they tagged this thread as for 1.14) - which will NOT work - newer versions are extremely sensitive to invalid save data and will completely regenerate any chunks that were generated in a newer version (presumably due to the way they now store blocks back in the pre-1.8 days you could downgrade and only lose new things in most cases).Īlso, if there are no Nether fortresses or End cities it sounds like you turned generated structures off when creating the world you'll have to use NBTExplorer to edit level.dat to set it to true (it is saved as "MapFeatures", 0 for false, 1 for true) note that this will only affect chunks generated afterwards, but you should be able to simply delete the DIM1 and DIM-1 folders (for the End / DIM1 you do not need to delete r.0.0.mca, r.-1.0.mca, r.-1.-1.mca, or r.0.-1.mca, which are the four regions around 0,0 (the outer islands start generating well outside this area) deleting these will also cause the Ender Dragon to respawn). This is not what they are doing I read it as they are trying to copy the worldname\DIM1 folder from a another world with a pregenerated End (which means you'll be limited to whatever was generated before going back to the normal generation for the world seed but I assume they understand that). The end terrain generation is tied to the seed, so unless you change the seed for the whole save you'll get the same end every time.